Classroom

From TinkerMill Wiki
Revision as of 08:34, 18 February 2019 by Ron.Thomas (talk | contribs) (Fixed minor typos.)
Jump to navigation Jump to search

Jan. 2019

The vision for the classroom at TinkerMill is to become an evolving space to support multiple purposes with a focus on learning, kids programs, and TinkerMill promotion. A proposal is being prepared to begin transforming it into such a place starting in 2019. Input of all kinds is being sought, as are interested, resourceful, and motivated members to help with the planning and execution. Please contact lynne.davis@tinkermill.org for more info or to take part.

PURPOSE

Early thoughts for adapting the space include:
- A space for younger members of TinkerMill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience TinkerMill as a STEAM makerspace and entrepreneurial training ground (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
- A community meeting room for Longmont and surrounding locale. e.g. space rental
- A scaled back facsimile of TinkerMill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
- An area for painting on easels
- An all-purpose room - easily configurable
- Movies, presentations, theatre
- Games
- Public computer (instead of at the front door)
- Building models, hobbies, paper-type crafts, holiday activities (halloween, e.g.)
- Member meetings (of course)
- "U-Fix-It" events
- Table-top photography

REVENUE Streams

- Classes
-- Projects
-- Theory
- Kids memberships?
- Fundraisers (holiday, seasonal, etc.) Semi-annual or quarter-annual Make-It events
-- Auction at Holiday Make-it Competition - Design challenge between TinkerMill shops to make their version of something - like snowflakes, spoons, mobile art?
-- Scavenger hunt that takes people to all shops to do or find something only that shop has, e.g.:
--- the wing of a fly - in Electronics at microscope
--- Superhero cape - in Sewing
--- Silver rose - Metal Craft
- Community events - space rental