Difference between revisions of "Classroom"
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: -- Projects | : -- Projects | ||
: -- Theory | : -- Theory | ||
− | : -- The Teacher's Maker Sandbox Experience - Professional Development for teachers to be immersed in the Maker experience of building STEAM projects based on work being done at [http://k12maker.mit.edu MIT Edgerton Center] | + | : -- The Teacher's Maker Sandbox Experience - Professional Development for teachers to be immersed in the Maker experience of building STEAM projects based on work being done at [http://k12maker.mit.edu MIT Edgerton Center] and their [http://k12maker.mit.edu/teacher-training-workshops.html Teacher Training Workshops] |
: - Kids memberships? | : - Kids memberships? | ||
: - Fundraisers (holiday, seasonal, etc.) Semi-annual or quarter-annual Make-It events | : - Fundraisers (holiday, seasonal, etc.) Semi-annual or quarter-annual Make-It events |
Revision as of 23:02, 30 December 2019
Jan. 2019
- The vision for the classroom at TinkerMill is to become an evolving space to support multiple purposes with a focus on learning, kids programs, and TinkerMill promotion. A proposal is being prepared to begin transforming it into such a place starting in 2019. Input of all kinds is being sought, as are interested, resourceful, and motivated members to help with the planning and execution. Please contact lynne.davis@tinkermill.org for more info or to take part.
PURPOSE
- Early thoughts for adapting the space include:
- - A space for younger members of TinkerMill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience TinkerMill as a STEAM makerspace and entrepreneurial training ground (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
- - A community meeting room for Longmont and surrounding locale. e.g. space rental
- - A scaled back facsimile of TinkerMill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
- - An area for painting on easels
- - An all-purpose room - easily configurable
- - Movies, presentations, theatre
- - Games
- - Public computer (instead of at the front door)
- - Building models, hobbies, paper-type crafts, holiday activities (halloween, e.g.)
- - Member meetings (of course)
- - "U-Fix-It" events
- - Table-top photography
REVENUE Streams
- - Classes
- -- Projects
- -- Theory
- -- The Teacher's Maker Sandbox Experience - Professional Development for teachers to be immersed in the Maker experience of building STEAM projects based on work being done at MIT Edgerton Center and their Teacher Training Workshops
- - Kids memberships?
- - Fundraisers (holiday, seasonal, etc.) Semi-annual or quarter-annual Make-It events
- -- Auction at Winter Make-it Competition - Design challenge between TinkerMill shops to make their version of something - like snowflakes, spoons, mobile art?
- -- Scavenger hunt that takes people to all shops to do or find something only that shop has, e.g.:
- --- the wing of a fly - in Electronics at microscope
- --- Superhero cape - in Sewing
- --- Silver rose - Metal Craft
- - Community events - space rental