Difference between revisions of "Embroidery Digitizing"
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The stitch file contains a list of commands telling the embroidery machine where to sew, when to trim the threads, when to switch colors, etc. | The stitch file contains a list of commands telling the embroidery machine where to sew, when to trim the threads, when to switch colors, etc. | ||
− | The process of creating a stitch file is done in digitizing software. We have SewART | + | The process of creating a stitch file is done in digitizing software. We have SewART, PE-Design NEXT and Embrilliance. This Wiki will only cover digitizing with Embrilliance. If you are interested in using PE-Design NEXT or SewART, please see the Resources below for more information. |
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+ | You can run SewART and/or PE-Design NEXT from the Textiles PC. Embrilliance is installed on at least the Textiles PC and the two laptops available for general use in the front office. | ||
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+ | = Resources = | ||
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+ | == Embrilliance == | ||
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= Basic Concepts = | = Basic Concepts = |
Revision as of 20:03, 7 December 2019
Contents
Introduction
Embroidery digitizing is the process of creating a stitch file for an embroidery machine to sew. The stitch file can be in one of several formats. The embroidery machines at TinkerMill use PES and DST formats (less common).
The stitch file contains a list of commands telling the embroidery machine where to sew, when to trim the threads, when to switch colors, etc.
The process of creating a stitch file is done in digitizing software. We have SewART, PE-Design NEXT and Embrilliance. This Wiki will only cover digitizing with Embrilliance. If you are interested in using PE-Design NEXT or SewART, please see the Resources below for more information.
You can run SewART and/or PE-Design NEXT from the Textiles PC. Embrilliance is installed on at least the Textiles PC and the two laptops available for general use in the front office.
Resources
Embrilliance
Basic Concepts
You could create an embroidery design by choosing the location of each stitch by hand. I believe this is called manual punching. But usually it is easier to start with lines and closed polygons, converting those shapes into lines of stitching or areas to be filled with stitching.
For example a line could be sewn with a running stitch, a zig-zag stitch, or stitched with a motif.
EXAMPLE
A closed polygon can be filled with a dense satin stitch or a fancy fill pattern.
EXAMPLE
There is one more shape that is commonly used: a variable width column, which is much like a zig-zag on a line, but has variable width.
EXAMPLE
These are the basic building blocks of digitizing. Aside from manual punching, every design you create will start with lines, polygons, and sometimes variable width columns. Even text can be broken down into lines, polygons, or variable width columns. But usually your digitizing software will make adding text seamless.
How do we get our Lines and Polygons?
There are usually several ways to create lines and polygons:
- draw by hand in the software
- use built-in shapes in the software (such as circles or stars)
- import vector files (from, say, Inkscape)
- use built-in tools to auto-digitize a very clean image
Not all digitizing software will have an auto-digitizing option. If it does not, you can use Inkscape to create vectors from clean images using the XXX option. It is suggested that you clean up the vectors first before importing them into your digitizing software.