Difference between revisions of "Classroom"

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The Classroom at Tinkermill is an evolving space to support multiple purposes with a focus on learning and Tinkermill promotion.
 
The Classroom at Tinkermill is an evolving space to support multiple purposes with a focus on learning and Tinkermill promotion.
  
== PURPOSE ==
+
=== PURPOSE ===
 
: Early thoughts for the space include:
 
: Early thoughts for the space include:
 
: - A space for younger members of Tinkermill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience Tinkermill as a STEAM makerspace and entreprenureal training ground  (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
 
: - A space for younger members of Tinkermill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience Tinkermill as a STEAM makerspace and entreprenureal training ground  (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
 
: - A community meeting room for Longmont and surrounding locale. e.g. space rental
 
: - A community meeting room for Longmont and surrounding locale. e.g. space rental
 
: - A scaled back facsimile of Tinkermill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
 
: - A scaled back facsimile of Tinkermill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
: - An area for painting on easels.
+
: - An area for painting on easels
 
: - An all-purpose room - easily configurable
 
: - An all-purpose room - easily configurable
 
: - Movies, presentations, theatre
 
: - Movies, presentations, theatre
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: - "U-Fix-It" bench
 
: - "U-Fix-It" bench
 
: - Table-top photography
 
: - Table-top photography
 
  
 
== REVENUE Streams ==
 
== REVENUE Streams ==

Revision as of 17:45, 23 November 2018

The Classroom at Tinkermill is an evolving space to support multiple purposes with a focus on learning and Tinkermill promotion.

PURPOSE

Early thoughts for the space include:
- A space for younger members of Tinkermill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience Tinkermill as a STEAM makerspace and entreprenureal training ground (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
- A community meeting room for Longmont and surrounding locale. e.g. space rental
- A scaled back facsimile of Tinkermill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
- An area for painting on easels
- An all-purpose room - easily configurable
- Movies, presentations, theatre
- Games
- Public computer (instead of at the front door)
- Building models, hobbies, paper-type crafts, holiday activities (halloween, e.g.)
- Member meetings (of course)
- "U-Fix-It" bench
- Table-top photography

REVENUE Streams

- Classes
-- Projects
-- Theory
- Kids memberships?
- Fund-raisers (holiday, seasonal, etc.)
- Community event - space rental