Difference between revisions of "Classroom"

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(Lynne Davis stepped down as classroom captain and returned the space to general use.)
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The Classroom at Tinkermill is an evolving space to support multiple purposes with a focus on learning and Tinkermill promotion.
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Due to the COVID-19 pandemic, the TinkerMill classroom has reverted to a general purpose space as of July 2020.
 
 
=== PURPOSE ===
 
: Early thoughts for the space include:
 
: - A space for younger members of Tinkermill, existing organizations for youth and school groups in the area. The classroom has the potential for kids to experience Tinkermill as a STEAM makerspace and entreprenureal training ground  (e.g. "Junior Achievement" and tech competitions) in a safe and structured environment (and without a parent attached to their hip.)
 
: - A community meeting room for Longmont and surrounding locale. e.g. space rental
 
: - A scaled back facsimile of Tinkermill (mini-shops) or just colorful posters to introduce our capabilities during public and personal tours and member meetings that could help bring into focus the often overwhelming nature of the larger space.
 
: - An area for painting on easels
 
: - An all-purpose room - easily configurable
 
: - Movies, presentations, theatre
 
: - Games
 
: - Public computer (instead of at the front door)
 
: - Building models, hobbies, paper-type crafts, holiday activities (halloween, e.g.)
 
: - Member meetings (of course)
 
: - "U-Fix-It" bench
 
: - Table-top photography
 
 
 
=== REVENUE Streams ===
 
: - Classes
 
: -- Projects
 
: -- Theory
 
: - Kids memberships?
 
: - Fund-raisers (holiday, seasonal, etc.)
 
: - Community event - space rental
 

Revision as of 12:01, 12 July 2020

Due to the COVID-19 pandemic, the TinkerMill classroom has reverted to a general purpose space as of July 2020.